Tourney of Stahleck

Schedule

Castle Icon Event takes place at the castle.

Townhall Icon Event takes place at the townhall.

Joust

People playing Joust

Saturday, November 23rd & Sunday, November 24th

What Where When
Registration Townhall Icon Townhall 08.30
Preliminary Rounds Townhall Icon Townhall 09.00
Dinner Townhall Icon Townhall 19.00
Qualification Round Castle Icon Castle 21.00
Top 32 Castle Icon Castle 22.00
Top 16 Castle Icon Castle 23.00
Top 8 (Sun) Castle Icon Castle 09.30
Semifinals (Sun) Castle Icon Castle 10.30
Final (Sun) Castle Icon Castle 11.30

Format & Rules

  • The Joust Tournament is played in 8 preliminary rounds (Swiss).
  • After 8 rounds of Swiss, all players with five or fewer wins are eliminated from the tournament. All players with six or more wins progress to a Qualification Round that takes the form of a top 64 elimination bracket which will be filled up with byes. Players paired with a bye automatically progress to Top 32, the others play for their spot in Top 32. After that the top 32 players will advance and play single elimination rounds.
  • Example: Let’s assume a field size of 286 players (which we had last year), and 9 first round prize byes for the winners of the Road to Stahleck events. After 8 Swiss rounds, there are 42 players with 6 or more wins. These 42 players progress to the Top 64 round, all others are eliminated from the tournament. The 42 progressing players are placed in a regular tournament bracket (pairing 1-64, 2-63, 3-62 etc), and the remaining 22 spots in the Top 64 round are filled up with byes. This results in the 22 top ranked players after the Swiss being paired with a bye and immediately progressing to Top 32, and the remaining 20 playing for their spot in Top 32. The following elimination rounds from Top 32 onward are played as usual.
  • Normal FFG rules and regulations apply. Standings will be determined in the usual way. Tournament points are only relevant to determine placement. Progression to the Qualification Round depends solely on the number of wins after 8 rounds of Swiss, as outlined above.
  • Time call for all Joust games except the Final: 55 minutes.
  • Time call for the Joust Final: 120 minutes.
  • Decklist is required and will be collected during the first round.

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Mêlée

Not sure if collusion

Friday, November 22nd

What Where When
Registration Townhall Icon Townhall 09.30
Preliminary Rounds Townhall Icon Townhall 10.00
Semifinals Castle Icon Castle 20.30
Final Table Castle Icon Castle 22.30

Format & Rules

  • The Mêlée Tournament is played in 4 preliminary rounds (randomly seated). Then, a semi-final round (cut 16, 4 tables), followed by a final table of 4.
  • Time call for the Mêlée Tourney: 90 minutes.
  • The final table will be untimed.
  • Regular Mêlée rules are used as written in the Learn to Play guide, the Rules Reference Guide, the Tournament Rules and the latest FAQ. Please pay attention to the restricted list.
  • Decklist is required and will be collected during the first round.

Changes to Three-Person Mêlée

One of the problems with Mêlée as we perceived it is that three-person Mêlée tables are a drag. The problem comes down to the titles. With one player supporting another, they have no choice of who to challenge, and therefore no way of negotiating – which is one of the main points of Mêlée. Therefore, the following changes are being implemented:

The Crown Regent title is to be removed from the pool at the start of the game; only the other five titles are to be used. This will prevent someone from guaranteeing dodging a challenge from one of the other players, as well as being able to attack any of the opponents. As we shared our experiences, in three person tables the value of rivals was minimal and the Crown Regent title was perceived as an obvious choice to pick. Eliminating this title not only will make the title selection more interesting, but will increase the value of the rivalry.

Supports are to be ignored. Rivals will still be taken into account, but any player can attack any other player. Since the support in 2.0 only means that you cannot attack the player you support (players can no longer oppose challenges for a supported role as in first edition), removing it was also a natural step in the process to make tables less title-dependant. The elimination of support will guarantee more player interaction and foster diplomacy in each round. We hope these two steps combined will make the experience and game play of three-player tables as close as possible of the standard four table format.

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LCG 2.0 Draft

Booster Draft

Thursday, November 21st & Saturday, November 23rd

What Where When
Registration Castle Icon Castle 19.30 (Thu.) & 20.30 (Sat.)
Drafting bad cards Castle Icon Castle 20.00 (Thu.) & 21.00 (Sat.)

Player limit: 24

To participate in this side event you need a draft pack, which you will be able to purchase on site for 15€, and a Draft Starter which we will have a limited amount available for 5€.
If possible, please bring your own Draft Starter.

Hint: Each card from the Draft Pack will have a "C", "U" or "R" printed on the bottom right corner, indicating "common", "uncommon" or "rare". This might help judging a cards value.

Draft Format

Draft is an exciting limited format of play for A Game of Thrones: The Card Game. In a draft, each player creates a pool of eligible cards for his or her deck by selecting individual cards from randomized draft packs. After this process is complete, each player builds a deck from his or her pool of drafted cards, and the players use those decks to compete in a tournament.

To draft, each player needs 1 A Game of Thrones: The Card Game Draft Pack and 1 A Game of Thrones: The Card Game Draft Starter. Players must also provide their own power counters and gold tokens.

Setup: Players are arranged in drafting pods of 5-8 players. Each player opens his or her Draft Pack at the table and in sight of the other players, but does not look at or re-order the cards. The contents of the Draft Starter are set aside at this time.

How to Draft

To draft, follow these steps, in order:

  1. Each player draws the top 10 cards of his or her Draft Pack.
  2. Each player looks at his or her 10 cards, selects 1 of those cards to draft, and places it face down in his or her area as a drafted card.
  3. Each player passes the 9 remaining cards (those that were not drafted) face down to the player to his or her left. Players may not pick up or look at the cards just passed until all players at the table have completed this step.
  4. Each player looks at the 9 cards that were just passed, and selects 1 of those cards to draft. The drafted card is placed face down in his or her stack of drafted cards.
  5. Each player passes the 8 remaining cards (those that were not drafted) to the player to his or her left. How To Draf
  6. This process of drafting 1 card, and passing the remaining cards to the left, is repeated until no cards remain to be passed. When this occurs, the first round of the draft is over.
  7. Between rounds, each player may review the cards he or she has drafted.
  8. For the next round of drafting, each player draws 10 cards from his or her Draft Pack, drafts 1, and then passes the remaining cards to the right. (All remaining cards for this round are passed in the opposite direction than they were passed in the previous round.)
  9. This draft process continues through five 10-card rounds, until all cards have been drafted. During each round, undrafted cards are passed in the direction opposite to that in which they were passed during the previous round, so that passing occurs in a left-right-left-right-left manner through each of the five rounds of the draft.

Draft Starter Contents

After a draft event is complete, the contents of the Draft Starter may be re-used in future draft events. For your convenience, the following checklist of cards in the Draft Starter is provided.

  • House Baratheon/House Greyjoy x1
  • House Lannister/House Martell x1
  • The Night's Watch/House Stark x1
  • House Targaryen/House Tyrell x1
  • The Power of Wealth/Protectors of the Realm x1
  • Treaty/Uniting the Seven Kingdoms x1
  • The Roseroad x3
  • The Kingsroad x3
  • House Bannerman x2
  • Wildling Scout x1
  • Rattleshirt's Raiders x1
  • Filthy Accusations x1
  • A Feast For Crows x1
  • Feast or Famine x1
  • Summoned by the Conclave x1
  • The Pale Mare x1

CCG Booster Draft

What. The. Fuck.

Friday, November 22nd

What Where When
Registration Castle Icon Castle 20.00
CCG Draft Madness Castle Icon Castle 20.30

Player limit: 24

What the fuck kind of plot is this?
Join this event and find out!

Format & Rules

Deck-Size Limits

Decks must contain a minimum of forty cards. There is no maximum deck size. Plot decks must number exactly 7 cards. A player's main deck may contain any number of any specific card, including more than three copies of a card. Plot decks must contain exactly 7 cards, and just have only one copy of each Plot card. Any House may use "House X only" plot cards regardless of the restriction.

Material Needed

Each player participating in the tournament must have the following:

5 sealed booster packs (available at the start of the tourney for 15€)

1 draft pack (detailed list see below. You have to bring these cards yourself!).

Before the Draft

Each participant is allocated to a group of 4-6 players. This is done randomly by the tournament organizer.

Drafting

Simultaneously each player opens one booster pack, picks one card to keep for his or her deck, and then passes the remaining cards to the left. The player then picks one card from the cards passed to him from the player on his or her right, and then passes the remaining cards to the left. This process is repeated until each player's first booster pack is depleted. Next, each player opens the second pack, picks one card, and passes the remaining cards to the right, following the process outlined above until each player's second booster pack is depleted. The third booster gets passed to the left, and so on. Players should be allowed about 30 minutes for the Drafting process.

Deck Construction

Each player now has a pool of 55 cards from drafting and 39 cards from the Draft Pack. Decks are constructed using these cards only (players cannot add cards from their collection). Players may select either one or two House cards. If a player chooses two House cards, he requires 20 power to win the game, but they may play House X Only cards for both Houses. Both House cards are considered a single card of both houses for purposes of attachments, etc. Players should be allowed about 20 minutes for the Deck Construction process.

Rarepick

After the tournament all Rare cards are taken out of the decks and put on a big table for all to see. The winner of the tournament now has the first opportunity to pick 1 card to keep. Second placed players follows, and so on until each participant of the tourney has picked 1 Rare card. Now the winner picks his second card. This process is repeated untill all the cards are picked.

Content of the Draft Pack**

6 different House Cards* 7 Plots: Fortified Position, On Raven´s Wings, Wildfire Assault*, Counting Coppers*, Filthy Accusations*, Alliance*,Taxation*
20 Locations: 1x Fallow Fields, 1x The God´s Eye, 3x The Roseroad, 3x The Searoad, 3x Kingsroad Fiefdom, 3x Sunset Sea, 3x Narrow Sea, 3x Summer Sea
6 Characters: 1x House Umber Recruiter, 1x Dissident Crier, 1x Stormlands Peasant, 1x Godly Fisherman, 1x Illyrio´s Man, 1x Desert Scavenger

* Coming from the old Draft Pack. All other cards have been part of the Draft Supplement Pack.
** In case there are different versions of one card (like Kingsroad Fiefdom), always the latest version is applied. Old versions are still playable, just keep in mind the altered text.

Time call for the Draft Tourney: 50 minutes.

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Rental Car 1.0

Nice ride

Friday, November 22nd

What Where When
Registration Castle Icon Castle 20.00
1st Edition Fun Castle Icon Castle 20.30

Player limit: 32

You want to play good old 1st Edition, but you dont have any decks with you? You even sold your card collection, which you bitterly regret by now? Never played the 1st Edition, but want to see what all these stories are about?

For all these problems we are gladly offering the solution and proudly present: Rental Car, 1st Edition Special.

In this tournament, you get the chance to play 1st Edition Joust and you do not even need your own deck! Every round you will get a new randomly assigned 1st Edition deck.

We built a pool of epic 1st Edition Joust decks from all periods of the game, each following their own restriction list and errata back from their days. Lets see if you can master those beasts of old and prove yourself and the world who the real 1st Edition Champion is!

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1.0 Legacy Cube Draft

It is non-unique.

Saturday, November 23rd

What Where When
Registration Castle Icon Castle 20.30
Cube Draft Madness Castle Icon Castle 21.00

Player limit: 16

Welcome to a time when there was no “Thrones” on HBO and only you and your D&D friends knew that Jon Snow knows nothing.
A time when cards had black borders and were double as heavy as nowadays.

Long forgotten days when the only game that matters was played by real men and women who fearlessly spent their kids’ college savings to buy another display for 100 bucks just to get the third copy of “The Broken Arm”.

Welcome to the second AGOT Legacy Cube Draft Tournament at Castle Stahleck.

Be prepared to get nuked by a claim 10 power challenge because you forgot to read your opponent's plot. See your 5 gold unique immune to triggered effects location get blanked by a 0 gold none unique attachment and bite in the edge of the table when your opponent plays his third copy of “The Broken Arm”.

Limited to 16 players!

Format & Rules

Deck-Size Limits

Decks must contain a minimum of 40 cards. There is no maximum deck size. Plot decks must number exactly 5 cards. A player's main deck may contain any number of any specific card, including more than three copies of a card. Plot decks must contain exactly 5 cards, and just have only one copy of each Plot card.

Material Needed

Each player participating in the tournament must have the following:

  • 50 cards from the draft cube (provided by TO, to be returned after tournament)
  • 1 draft starter (detailed list see below, proxies allowed. If you have no possibility to organize it yourself, please contact TO in advance).
  • 2 empty deckboxes, tokens

Before the Draft

Each participant is allocated to a group of 4-6 players. This is done randomly by the tournament organizer.

Drafting

Simultaneously each player takes the top 10 cards from his 50 cards, picks one card to keep for his or her deck, and then passes the remaining cards to the left. The player then picks one card from the cards passed to him from the player on his or her right, and then passes the remaining cards to the left. This process is repeated until each player's hand is depleted. Next, each player takes the next 10 cards from the remaining 40 cards, picks one card, and passes the remaining cards to the right, following the process outlined above until each player's hand is depleted. Now the directions changes again and so on. Players should be allowed about 30 minutes for the Drafting process.

Deck Construction

Each player now has a pool of 50 cards from drafting and 39 cards from the Draft Pack. Decks are constructed using these cards only (players cannot add cards from their collection). Players may select either one or two House cards. If a player chooses two House cards, he requires 20 power to win the game, but they may play House X Only cards for both Houses. Both House cards are considered a single card of both houses for purposes of attachments, etc. Players should be allowed about 20 minutes for the Deck Construction process.

Content of the Draft Pack**

6 different House Cards* 7 Plots: Fortified Position, On Raven´s Wings, Wildfire Assault*, Counting Coppers, Filthy Accusations, Alliance*, Taxation*
20 Locations: 1x Fallow Fields, 1x The God´s Eye, 3x The Roseroad, 3x The Searoad, 3x Kingsroad
Fiefdom, 3x Sunset Sea, 3x Narrow Sea, 3x Summer Sea
6 Characters: 1x House Umber Recruiter, 1x Dissident Crier, 1x Stormlands Peasant, 1x Godly Fisherman, 1x Illyrio´s Man, 1x Desert Scavenger

* Coming from the old Draft Pack. All other cards have been part of the Draft Supplement Pack.
** In case there are different versions of one card (like Kingsroad Fiefdom), always the latest version is applied. Old versions are still playable, just keep in mind the altered text.

Time call for the Draft Tourney: 50 minutes.

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Stahleck Team Tournament

Stahleck Teamevent

Sunday, November 24th

What Where When
Registration Castle Icon Castle 09.30
Stahleck Team Tournament Castle Icon Castle 10.00

In the Stahleck Team Tournament (STT), each country's best player are called up to represent their nation.

Format

Groups Double Elimination - Top 8 Single Elimination (We reserve the right if an extraordinary number of teams attend to change the format prior to the event for time issues.)

Entry fee

The cost for participating at the STT is absolute zero but you will need to participate in the Stahleck Joust event prior to this.

National Team composition

  1. Teams will be composed from 3 players.

    Example:

    Aggelos Gerolymatos (Captain), Nikos Giannou, Gregory Patellis - Greece

  2. The team that will represent each country at the STT will be decided from the individual results of the players at the Stahleck Joust Event.
    The first 3 higher standing players from that country at the Stahleck Joust event will form their National Team for the STT with their highest ranking player being the Team Captain.
    If a player cannot make it, the next higher ranking player can take his place and so on.

  3. The 3 top players in the Stahleck Joust event that don't have enough players to form their own National team for the STT but want to participate, can form the Brotherhood without Banners Team.

Game rules

  1. The STT is a unique event. Thus said, you can build a deck for this event and you don't have to play the deck you used in the Stahleck Joust event.

  2. You cannot change deck during the event.

  3. All 6 players put down their House card before the assignment of the pairs.

  4. The Team Captain of the country with the best average rating from the Stahleck Joust event makes the first assignment. Then, the other Team Captain assigns one of his remaining team members to an opponent and the 2 remaining players play with each other.

    Example:

    Germany faces Belgium
    Germanys players finished in the 3rd, 5th and 8th place in the first day of the Stahleck Joust event.
    Belgium players finished 15th,17th and 56th
    The Team Captain of Germany makes the first pair assignment after seeing the 6 House cards, The Captain of Belgium makes the second and the remaining players face each other.

  5. The 3 matches are held simultaneously and the team that scores at least 2 wins is considered the winning team.

  6. The time for each match will be 55 minutes.

  7. The event will be covered with an online program so that everyone in your country can keep up with the results.

Prizes

  1. The 1st Place Team will get a stunning trophy and gold medals to take back to their country and feel proud every day!

  2. 2nd and 3rd Place Teams will get Silver and Bronze medals.

  3. All the players from all teams will get participation gifts in the form of sleeves and promo cards from our sponsors.

So… now it’s the time to make your country proud… as a team… See you at STAHLECK!

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1.0 Joust

Why would you play by your own rules?

Sunday, November 24th

What Where When
Registration Castle Icon Castle 09.30
Preliminary Rounds Castle Icon Castle 10.00
Cut as seen fit Castle Icon Castle 16.30

First Edition. Because Moribund is fun. And creating rules just so that one card works the way it was intended to is totally normal.

Format & Rules

The last version of the A Game of Thrones LCG 1st Edition Tournament Rules and FAQ v.6.0 apply. The exact number of Swiss rounds and the size of the cut depend on the number of players and will be announced at a later date.

All language versions are tourney legal. Proxies are not allowed.

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The Driver, Not The Car

Strange car accident

Sunday, November 24th

What Where When
Registration Castle Icon Castle 09.00
Playing bad decks Castle Icon Castle 09.30

Format & Rules

Normal rules for LCG Joust tourneys apply with the following additions and alterations.

  • Each player has to play the deck of someone else. The deck is chosen randomly before each round. Its not allowed to play one´s own deck.
  • A player receives normal tourney points for playing the games each round. He/she also receives tourney points for the performance of his/her deck (added at the end of the tourney).
  • For the Swiss pairings for each round only the player´s tourney points are taken into account.
  • Deckbuilding restriction: each deck consists of exactly the minimum legal number of cards for its agenda type.
  • A decklist is required.
  • Each player may have a look at the deck before the game starts (no longer than 5 minutes).
  • Each player has to check, if the deck is in it´s orginal state, before each round.
  • Time call for the "The Driver, Not The Car" - Tourney: 55 minutes.

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